For this short project I tasked myself with the creation of some of the modular assets from an old PS1 Classic "O.D.T Escape or Die Trying". My primary focus was to test out some of my new skills that I have applied to my workflow over the past few months, in turn this is an experiment towards what I can achieve now that I have got into Substance Designer and ZBrush. The scene was developed with modular set pieces in mind for use within a game engine.