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O.D.T Remake "The Pools" (Workflow Experiment)

For this short project I tasked myself with the creation of some of the modular assets from an old PS1 Classic "O.D.T Escape or Die Trying". My primary focus was to test out some of my new skills that I have applied to my workflow over the past few months, in turn this is an experiment towards what I can achieve now that I have got into Substance Designer and ZBrush. The scene was developed with modular set pieces in mind for use within a game engine.

UE4 Render01a

UE4 Render01a

UE4 Render01b

UE4 Render01b

UE4 Render02a

UE4 Render02a

UE4 Render02b

UE4 Render02b

UE4 Render03a

UE4 Render03a

UE4 Render03b

UE4 Render03b

Tillable Modular Walls

Tillable Modular Walls

Tillable Modular Walls (Detail)

Tillable Modular Walls (Detail)

Tillable Modular Walls (Wireframe)

Tillable Modular Walls (Wireframe)

Substance Materials (Sandstone, Concrete, Marble Tiles, Cobblestone

Substance Materials (Sandstone, Concrete, Marble Tiles, Cobblestone

PS1 In-game Shot 01

PS1 In-game Shot 01

PS1 In-game Shot 02

PS1 In-game Shot 02

PS1 In-game Shot 03

PS1 In-game Shot 03

PS1 In-game Shot 04

PS1 In-game Shot 04