This was a fully rigged and animated drone that I created for a group collaboration project, the drone was to be used as the player character in the game. To create the drone I started with concept art, I then developed the concept into a functional 3D model, the model was then textured and skinned to allow for 3D animations. I created the animation using maya and then exported the rigged model into Unreal Engine 4, the animation can be used for the player to navigate and pick up objects.
Idle Animation Test