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3D Environment: 'Metal & Stone'

This is my Rising Star - Environment Art submission for the second round of Grads In Games. For the project I was to create an environment based on a provided concept, however we were free to mix up the level and even create our own based on the concepts. This project was a ton of fun and we was given a strict deadline of 2 weeks. Although the brief stated a few assets, I decided to push it a bit further and try making the full scene. I got a great amount of feedback along the way which helped me to achieve the results you see here.

Theme: Unreal Tournament 4 map
Models were created in Maya, Normals Hand Painted in nDo2, other channels created in Substance painter and then exported to Unreal Engine 4.

Update: I came 6th out of the 30 competitors in round 2, I lost my marks because I messed up my upload. However I have now learnt from this and am ready for the next challenge that comes my way, next time I will win!

Final Render (UE4 Render)

Final Render (UE4 Render)

"PROVIDED" Concept Art, Unreal Tournament 4

"PROVIDED" Concept Art, Unreal Tournament 4

Walkthrough (UE4 Real-Time)